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Campaigning in the World |
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| 4. Characters and Rationality Then I invited my players to create characters for this setting. I provided a series of options for degrees of rationality and irrationality, based on Rand's ideas, with rational characters having superior technological and scientific skills, while irrational characters were better at manipulative social skills such as Fast-Talk. The highest level of rationality called for explicit adherence to a rational philosophy. I specified that what counted as a rational philosophy was any system of beliefs that included an objective reality independent of the human mind; thus, a Thomist Catholic, a Lockean, or a adherent of the scientific method could be counted as rational, while a fideist Christian or a logical positivist would be irrational. To add nuances, I allowed a basically rational character to have a False Premise, such as belief in God or duty to one's family. Three of the five player characters had such beliefs. I actually allowed each player to create two different possible characters; then I chose the character for each player whom I could best fit into a story line. The characters I chose were:
I surrounded these characters with a variety of supporting characters ("non-player characters"), many of them drawn from classic adventure fiction or film noir: a Chicago newspaperman, a Chicago prostitute, a black woman in Chicago who funded many of the new farms in Iowa, a Texan pilot / inventor, and the commander of the Missouri National Guard, among others. Ayn Rand said that the goal of her writing was to portray an ideal man. Our goal, somewhat less lofty, was to portray larger-than-life, dramatically interesting characters and to give the players the pleasure of assuming their personae. On that count, this campaign was a success, and Rand's setting and narrative idiom helped make it so. And conversely, running this series of games not only let us cast light into how things worked in Rand's world, but made doing so a necessity. |
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Campaigning in the World |
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© 2001 William H. Stoddard |
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