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Where is Tom Swift, |
Essay by |
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September 2001 | |||||||||||||||||||||
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Asking city hall to make our lives fun
Speaking with the parents led to the conclusion that they, too, had no real interests or activities other than work, TV, and maybe the local saloon. Few of them read the local newspaper, much less books. Hobbies such as ham radio, model aircraft, even working on cars or playing board games that required thinking were unheard of. Parents amuse themselves playing video slot machines, youth play video games and drive around town playing rap music at volume levels that bulge car windows and has to be mind-numbing to all in the vehicle. Somewhere along the line, not many of these people were exposed to self-improvement or learning as fun. What little reading they do is downbeat and seldom glorifies self-respect, individuality, or just plain good manners. They need good examples, reading with self-reliant characters, stories in which clean living and good old American know-how can always defeat the bad guys.
Tom is a teenager, son of a well-to-do widower inventor, who in the course of the series matures into a respected inventor himself. He has some great adventures, almost science fiction in tone, and always finds his way out of problems with hard work, much original thought, respect for others, and yes, plain good manners. A little hokey by today's standards? Maybe we need a little more upbeat hoke and a lot less dreary, downbeat news, a lot less vicious, mean-spirited music, a lot less disrespect for others — and a lot more of that old self-reliant, we-can-solve-anything attitude. Out of Tom's era came some of the greatest technical advances and quality-of-life improvements in our history. Other authors followed with that same can-do attitude, notably John W. Campbell, with his Arcot-Morey-Wade series (essentially young inventors saving the world) and Robert A. Heinlein's "juvenile" series, making good examples of people who were not afraid to learn, innovate, work hard, and respect themselves and others. All of the books in the series are fun to read, but my personal favorites are Tom Swift Among the Diamond Makers and Tom Swift and His Wireless Message. Diamond Makers simply has some interesting, eccentric characters; while in Wireless Message, Our Hero must save his young lady friend and her parents, shipwrecked on an island slowly disintegrating from earthquakes. Don't worry about series order in reading. Later stories do build somewhat on earlier ones, but mostly just mention other inventions or adventures. A common thread through all, though, is that never-give-up, we-can-do-it attitude that never fails to give a little boost when you need it. How about it? Need a little moral battery recharge? Want to feel better about the world? Reading Ayn Rand for the tenth time is a little heavier than what you want right now? Tom Swift is right here ... and boy, do we need him!
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| © 2001 Ron Grube | ||||||||||||||||||||||
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Most of the early novels are available on a CD-ROM with its own reader software furnished; see the various online bookstores. A large portion of the original series is also available online via: Ron Grube fixes things at |
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